🔗 Share this article Behind the Scenes of the Fallout Universe, the Gaming World’s Most Unexpected Television Success The Fallout TV series has made a triumphant return to Prime Video, and it's safe to say that viewers were delightfully shocked by the excellence of its initial run. By depicting the retro-futuristic, post-apocalyptic United States through the lenses of three different characters, it managed to capture multiple facets of the gamer's experience. We followed vault-dweller Lucy, attempting to do the right thing and finding that the ruined world made that incredibly hard; Max, the militant faction initiate, who starts doubting his faction's authority and unleashes significant chaos in robotic power armour; and Walton Goggins's character, a fan-favorite figure who has entirely abandoned any sense of morality out in the contaminated badlands. Setting the Stage for the Second Season The debut season's conclusion disclosed a major secret about those responsible for the global annihilation that sealed a group of people in bomb-proof bunkers for hundreds of years. It also left numerous mysteries unanswered for the next installment – and, this time, anticipations are considerably elevated. “We’ll take ‘pretty good’ – let’s get that on a poster,” quips Jonah Nolan. “Starting the first season, people were like, ‘Just don't mess it up’,” states a key figure from the games. “We are thrilled with the reception to the show, so now people are bringing more excitement and new expectations.” The Mojave Beckons for Season Two The second season is located in New Vegas, the setting of the beloved game Fallout: New Vegas, which is often praised for having the best writing and cast in the series, despite the fact that it was somewhat buggy at launch. “It’s more of a arid atmosphere, a Southwestern essence, that’s so essential to that game,” says the co-creator. “That parched, blasted-out iconic highway vibe of the game is so much enjoyable to translate into the show.” In the show's timeline, a significant amount of time has elapsed since the story of the New Vegas game by the time the characters make their way there. However, the creators suggest that it will honor the gamer's experience. The Importance of Physical Sets The Fallout TV series is notable for its tactile feel – its makers prioritized authentic items and locations were fabricated, echoing the improvised nature of the outposts in the games. “As a sci-fi fan, so many series I watch, I’m conscious that they’re all filmed against a blue screen,” says co-creator Geneva Robertson-Dworet. “The whole point of an translation, especially of a interactive medium, is to feel like it’s authentic.” Actually, virtually every element you see on-screen is real, including the notoriously frightening radioactive creatures known as the apex predators. In the show, they are created using puppets, and were apparently quite terrifying up close. A Labor of Love The Fallout series succeeds because it is made by accomplished storytellers who are also passionate gamers, in collaboration with the game developers behind the source material. This common understanding for the universe is clear in the final product. The new batch of episodes is debuting on a episode-by-episode basis rather than as a all-at-once release, offering a different experience from the previous season. This approach will create a new viewing experience, a dynamic the showrunners themselves are looking forward to witness. “It delves deeper, it’s more expansive, it’s wittier, it has a lot of twists,” teases the game director. “I’m looking forward to seeing what people think.”